[ Hosted Sites: | NEOPOP | Glide64 | KingMike Transations | MarioNES | Play Guy | Silver Translations | Need hosting? |

[ Emuxhaven Forums ]



Free Web Counter Hits since July 2001
Ritz Coupons
  11 May 2011  
SharpBoy v0.3
Posted by MasterPhW at 9:55AM. Enter Forums

SharpBoy is a new Nintendo Game Boy and Game Boy Color emulator for windows by the talented Zelda hacker xdaniel written in C# using OpenTK.

Here's the changelog:


    v0.3 (May 11th 2011)
  • Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectable
  • GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory
  • Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches
  • Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM
  • Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support
  • Frame skipping and speed-up functionality implemented
  • ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to menu


  • Download it from our GBC Emulators Page!!


    | SharpBoy Temporary Website |


  2 May 2011  
PCSX2 V0.9.8
Posted by MasterPhW at 7:15AM. Enter Forums

After two years of waiting and beta releases the great PS2 emulator PCSX2 has been updated.

Here's whats new:

GUI:

  • New, threaded GUI using wxWidgets.
  • New menus, for improved usability and faster configuration.
  • Convenient Memory Card editor.
  • On the fly pause and resume, perfectly stable, safe and fast.
  • On the fly setting switching and even plugin switching.
  • Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
  • A plethora of new options that make playing games more fun!
  • All options have tooltips explaining what each of them do.
  • Comes translated, with many languages to select from.
  • Compatible with Aero Glass and Windows eye candy.
  • Looks and works great on Linux, too!

Core:
  • Entire emulation core has been overhauled. Many components are rewritten.
  • Countless code generation and runtime execution bugs fixed.
  • Added microVU, an improved VU0/VU1/COP2 recompiler.
  • New VIF recompiler
  • Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
  • Better BIOS splash screen skip method, better ELF support, host fs support.
  • New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.

Plugins:
  • GSdx is faster, more stable and has more configuration options than ever before.
  • SPU2-X is the preferred SPU2 plugin now.
  • It has matured into almost completely emulating all the SPU2 quirks, making many more games work!


Download it from our PS2 Emulators Page!!

| PCSX2 Site |


  1 May 2011  
Snes9x V1.53
Posted by MasterPhW at 16:01PM. Enter Forums

The great SNES emulator Snes9x has been updated!

Here's whats new:

  • Rebuilt IRQ handling. (zones)
  • Improved overall timings, now Snes9x can handle events in
    a opcode a little. (zones)
  • Improved screen interlace and sprite interlace supports. (OV2, zones)
  • Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
  • Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn)
  • Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
  • Improved SA-1 support. (zones)
  • Added SA-1 CC2 support. (Jonas Quinn, byuu)
  • Fixed SA-1 NMI override mode. (zones)
  • Fixed Dual Orb 2 sound glitch. (byuu)
  • New APU timing hack, fixes various games that exhibit
    problems with Blargg's SNES_SPC library. (OV2)
  • Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
  • Fixed movie snapshot unfreeze inconsistency. (gocha)
  • Faster config file saving. (OV2)
  • Fixed BlockInvalidVRAMAccess config file option.
    (windows port, unix port and gtk legacy config) (Jonas Quinn)
  • Remove POSIX dup and access calls, and rename qword to
    fix compilation with Cell SDK. (BearOso)
  • Fixed PS3 version save state crash by using heap
    allocation for soundsnapshot. (danieldematteis)
  • Fixed crash relating to double-closed descriptor. (BearOso)
  • Removed CPUShutdown speedhack, DisableHDMA and
    DisableIRQ options. (zones)
  • Removed remaining outdated asm code. (zones)
  • JMA 64 bit support. (kode54, Nach, friedrich.goepel)
  • GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
  • GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
  • Win32: Full unicode support. (OV2)
  • Win32: Restored OpenGL mode. (OV2)
  • Win32: x64 version. (OV2)
  • Win32: HLSL shader support. (mudlord)
  • Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
  • Win32: Updated menu structure. (OV2)
  • Win32: Drag&Drop support for ROMs. (gocha, OV2)
  • Win32: Reworked movie-recording with size selection. (gocha, OV2)
  • Win32: Restored SPC save option. (OV2)
  • Win32: Fixed vsync in DirectDraw. (OV2)
  • Win32: Improved window position saving. (OV2)
  • Win32: Restored compile with DEBUGGER. (gocha)
  • Win32: Fixed various edge-case errors and/or possible
    leaks. (Brian Friesen)
  • Win32: Config file option to always center image. (OV2)
  • Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
  • Win32: Added and fixed Autofire for D-pad. (gocha)
  • Win32: Fixed aggressive soundsync wait. (OV2)
  • Win32: Added window size presets. (OV2)
  • Mac : Added pause and frame advance functions. (zones)
  • Mac : Now you can choose any folder for saving files. (zones)
  • Mac : Updated Music Box (mostly internally). (zones)
  • Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
  • Mac : Fixed display configuration in windowed mode. (zones)
  • Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
  • GTK+ : Added ability to set specific folders for SRAM,
    patches, snapshots, etc. (BearOso)
  • GTK+ : Fixed many permissions issues with config folders. (BearOso)
  • GTK+ : Updated compatibility with latest GTK+ and
    GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
  • GTK+ : Updated software output to use cairo and added the
    ability to use bilinear-filtering with it. (BearOso)
  • GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso)
  • GTK+ : Fixed focus issue when there is no window manager. (BearOso)
  • GTK+ : Fixed X Visual incompatibilities and expose
    problems in the Xv and OpenGL outputs. (BearOso)
  • GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
  • GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
  • GTK+ : Added a visual indication of the expected video
    refresh rate for the currently selected sound input rate. (BearOso)


Here is an incomplete list of games that have been fixed/improved in 1.53:
  • Battle Blaze (glitched title screen)
  • Brutal
  • Paws of Fury (interlacing artifacts)
  • Earthworm Jim 2 (freeze on start)
  • F1 Grand Prix (flickering in-game HUD)
  • Lion King (freeze on start, works after reset)
  • Ms Pacman (black screen on rom load)
  • Mutant Chronicles: Doom Troopers (freeze on start)
  • NBA Hang Time (freeze on start)
  • Primal Rage (freeze on start)
  • Robocop 3 (black screen on game start)
  • SD Gundam G-Next (garbled scenario map pictures)
  • Secret of Mana (mode7 flicker)
  • Sink or Swim (display corruption on scrolling)
  • Super Buster Bros 1.0 (garbled graphics after reset)
  • The King of Dragons (no sound effects)
  • The Mask (black screen on rom load)


Download it from our SNES Emulators Page!!


| Snes9x Site |


bsnes v078
Posted by MasterPhW at 15:56PM. Enter Forums

The great SNES emulator bsnes has been updated!

Here's whats new:


    bsnes v078 released (2011-04-30)

    Finally, a new release. I have been very busy finishing up SNES box, cartridge and PCB scanning plus cataloguing the data, however this release still has some significant improvements.

    Most notably would be randomization on startup. This will help match the behavior of real hardware and uninitialized memory + registers. It should help catch homebrew software that forgets to initialize things properly. Of course, I was not able to test the complete library, so it is possible that if I've randomized anything that should be constant, that this could cause a regression. You can disable this randomization for netplay or to work around any incompatibilities by editing bsnes.cfg and setting snes.random to false.

    The GUI also received some updates. Widget sizes are now computed based on font sizes, giving it a perfectly native look (because it is native.) I've also added a hotkey remapping screen to the input settings. Not only can you remap inputs to controllers now, but those who did not know the hotkey bindings can now quickly see which ones exist and what they are mapped to.

    Please enjoy.

    Changelog:
    • memory and most registers are now randomly initialized on power-up
    • fixed auto joypad polling issue in Super Star Wars
    • fixed .nec and .rtc file extensions (they were missing the dot) [krom]
    • PPU/accuracy now clears overscan region on any frame when it is disabled
    • PPU/compatibility no longer auto-blends hires pixels (use NTSC filter for this)
    • added hotkey remapping dialog to input settings window
    • added a few new hotkeys, including quick-reset
    • phoenix API now auto-sizes widgets based on font sizes
    • file dialog once again remembers previously selected file when possible
    • updated mightymo's cheat code database to April 19th release


    Download it from our SNES Emulators Page!!


    | bsnes Site |


Glide64 WIP Release 237
Posted by MasterPhW at 15:51PM. Enter Forums

Gonetz has released a new Glide64 WIP release on the forums. Head on over here to grab it.

Here's the changelog:

    GlideHQ:
  • nothing changed since last wip

  • Glitch64:
  • nothing changed since last wip

  • Glide64:
  • Fixed many glitches in Pokemon Stadium 2. Many thanks to andres gonzalez and pokefan 999 for bugreports and testing.

Download it from here!!


| Glide64 Site |


  5 April 2011  
1964mod v1.4.3
Posted by MasterPhW at 9:32AM. Enter Forums

The great N64 emulator fork 1964mod, which is based on the last released 1964 1.1 source, has been updated!

Here's the changelog:

    Core Changes & Fixes
    During language switching, several bugs surface :
  • "ROM Name" column can shrink to very small width (fixed)
  • "Exit" menu option may disappear (fixed)
  • "Recent ROMs" & "Recent ROM Folders" menu option text may not be translated or duplicated menu options or not deleted when it is unchecked or a combination of the above (fixed)
  • "Help" menu & its submenu text are not translated (fixed)
  • To complement the bugfixing and translation effort of the Language feature, several enhancements are considered.
  • Add support for lgm extension for language files and drop support for 1964 lng extension as per MasterPhW request (enhanced)
  • Revamp the "About 1964mod" box layout to cater to the lengthy translation text and updated english.lgm with updated infos and comments for translation purpose (enhanced)
  • Language files translation is currently in progress and the following are completed:
    - Deutsch by MasterPhW
    - French by Siskoo
    - Spanish by OverLordChaos

  • The existing 1964 Boxart feature has several bugs and need some enhancements as well.
  • MasterPhW reported a bug for same BoxArt image duplication over different roms in the romlist display window (fixed)
  • In Boxart display, press "Ctrl+S" or right click on a rom icon display will change its icon image to be the same as the 1st rom icon image (fixed)
  • In Boxart display, open "ROM Properties" causes Boxart column info to be cleared except for the game name and it will be restored after a refresh or emu restart (fixed)
  • Speedup Boxart display and reduce screen flickers by combining multiple refresh command requests (enhanced)
    Minor speedup to romlist window display by removing duplicate refresh codes with reload especially Boxart display (enhanced)
  • Replaced existing N64logo and 1964 icon with MasterPhW customized ones (enhanced)
  • Some closely named roms can pickup the same boxart image (fixed)
  • Remove token codes which is no longer useful and buggy.
    Fix compiled error for LogPIFData and remove C:/ hardcoding (fixed)

  • Plugin Changes & Fixes
  • Remove the MyGlideHQ subdirectory from game dump folder when dumping game textures (enhanced)
  • Fix color banding in MyGlideHQ when starting game in hi-res ("Rice" format) with texture compression (regression fixed)
  • Fix game direct launch to fullscreen bug when emulator starts with MyGlide64 to pickup correct fullscreen resolution (fixed)
  • Enhance the "filtering of duplicate Fullscreen Resolution entries" fix to pickup correct resolution by the MyGlitch64 wrapper (enhanced/fixed)
  • Free up memory after game loading hi-res textures is closed for MyGlide64 plugin (fixed)
  • Fix 1964Audio not remembering "ReverseStereo" last checked status when emu starts (fixed)
  • Revert "Sync Game to Audio" as default "ON" because the bug for not remembering last checked status is fixed
  • Incorporate official Glide64 fixes r218, r220, r224, r225, r230 & r231 into MyGlide64 and replace my working fix with the official Glide64 fix r219 & r228

Download it from our N64 Emulators Page!!

| 1964mod Site |


  3 April 2011  
Glide64 WIP Release 231
Posted by MasterPhW at 15:34PM. Enter Forums

Gonetz has released a new Glide64 WIP release on the forums. Head on over here to grab it.

Here's the changelog:

    GlideHQ:
  • updated for usage with libpng 1.41 which fixes a small memory leak.

  • Glitch64:
  • Optimization: make the software colour conversion for GR_TEXFMT_ALPHA_INTENSITY_88 format no longer required.

  • Glide64:
  • Fixed few glitches: issues #219, #230, #231
  • Fixed start rom in fullscreen with 1964
  • Reload hires textures when new rom started with 1964

Download it from here!!


| Glide64 Site |


Mame V0.142 released
Posted by MasterPhW at 15:20PM. Enter Forums

The great multi-arcade machine emulator MAME, has been updated.

Here's whats new:


    0.142
    MAMETesters Bugs Fixed
  • 04286: [Sound] deadang and clones: Missing ADPCM Audio (Aaron Giles)
  • 04288: [Crash/Freeze] goodejan, goodejana, totmejan, sengokmi: Crash after OK (Aaron Giles)
  • 04290: [Crash/Freeze] honeydol: Crash after OK (Aaron Giles)
  • 04291: [Crash/Freeze] Many sets in 8080bw.c: [debug] Assert before OK (Aaron Giles)
  • 04289: [Crash/Freeze] twinadv, twinadvk: Crash after OK (Aaron Giles)
  • 04287: [Graphics] wintbob: Video missing (Aaron Giles)
  • 04295: [Documentation] stdragon: The game description is "Saint Dragon". (Fujix)
  • 04285: [Misc.] tenkaid: Missing NO_DUMP label for rom tydg002.u8 (hap)
  • 04294: [Graphics] jrpacman, jrpacmbl: pac-man and the ghosts are not visable. (hap)

    Source Changes
  • Converted Super Shanghai Dragon's Eye to use the common deco video files functions, fixing a rowscroll bug in it [David Haywood]
  • Fix font loading in sdlmame. BDF files are just loaded as TTF by TTF_OpenFont. Load is now protected by a magic check. Also fixed a bug in SDL1.3 keyboard mapping and changed SDL1.3 code to be compatible with recent 1.3 API changes. [Couriersud]
  • sdl-config flags are now separated into INCFLAGS and COMFLAGS in sdl.mak. This fixes "make depend". [Couriersud]
  • softlist.c: split the field (added some time ago to handle compatibility requirements) into and . the former stays tied to the whole software entry, the latter gets inherited by each part. [Fabio Priuli]
  • Added device_t::memory() to fetch a reference to the memory interface, or assert if not present. [Aaron Giles]
  • Split address_space::install_[legacy_]handler into install_[legacy_]read_handler, install_[legacy_]write_handler, and install_[legacy_]readwrite_handler. [Aaron Giles]
  • Added variants of address_space handler installers which don't take mirror or mask parameters, since this is by far the most common case. [Aaron Giles]
  • Deprecated API cleanup. [Aaron Giles]
  • Created new enum type address_spacenum for specifying an address space by index. Update functions and methods that accepted an address space index to take an address_spacenum instead. Note that this means you can't use a raw integer in ADDRESS_SPACE macros, so instead of 0 use the enumerated AS_0. [Aaron Giles]
  • Standardized the project on the shortened constants AS_* over the older ADDRESS_SPACE_*. Removed the latter to prevent confusion. Also centralized the location of these definitions to memory.h. [Aaron Giles]
  • Converted DECO BAC06 tilemap (used by dec0.c) to be a device, reducing code duplication [David Haywood]
  • Deprecate the old memory_install_* macros. Dynamic installation is now handled directly by calling methods on the address_space, which have been expanded with aliases to cover all previous situations. In addition, variants with no mirror or mask value are provided to cover the common cases: [Aaron Giles]
  • uiimage.c: Improved File Manager usage (in the internal UI) by catching char inputs and searching for matching names among files and directories [Fabio Priuli]
  • some work on the 3 games in dec8.c which use the bac06 tilemaps[David Haywood]
  • Converted Act Fancer, Trio the Punch and Mad Motor to use the common deco video functions [David Haywood]
  • Converted Stadium Hero driver to use the common Deco video functions [David Haywood]
  • Cleanup of machine.h. Shuffled some fields around, and moved several to private member variables with accessors: [Aaron Giles]
    Converted Pocket Gal to use the common deco video routines [David Haywood]
  • Started moving common deco MXC06 sprite controller code to it's own device files, reducing code duplication [David Haywood]
  • Converted Act Fancer to use common deco sprite code [David Haywood]
  • Converted Vapor Trail to use the common deco sprite functions [David Haywood]
  • Converted Stadium Hero, Cobra-Command, Psycho-Nics Oscar to use the common deco sprite functions [David Haywood]
  • Removed redundant machine items from address_space and device_t. Neither machine nor m_machine are directly accessible anymore. Instead a new getter machine() is available which returns a machine reference: [Aaron Giles]
  • Globally changed all running_machine pointers to running_machine references. Any function/method that takes a running_machine takes it as a required parameter (1 or 2 exceptions). Being consistent here gets rid of a lot of odd &machine or *machine, but it does mean a very large bulk change across the project. [Aaron Giles]
  • Remove redundant item cpu from address_space, in favor of space->device(). [Aaron Giles]
  • Two hash_collections can only match if they have at least one matching hash. [Aaron Giles]
  • If we get an error parsing options, see if there was no command and what looks like an invalid system name. In that case, provide suggestions for the system name instead of reporting the options error. [Aaron Giles]
  • Move overridable device->rom_region(), device->machine_config_additions(), and device->input_ports() to protected methods. Added non-virtual wrappers around them. [Aaron Giles]
  • Implemented karnov style sprites in its own file, shared with karnov and dec8 drivers [David Haywood]
  • Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the birdtry gfxdecode in machine/dec0.c [David Haywood]
  • Added new macro MACHINE_CONFIG_DERIVED_CLASS() which works just like MACHINE_CONFIG_DERIVED() except you can specify an alternate driver_device class. Used this in the 8080bw.c games which require an _8080bw_state, but derive from mw8080bw_root which has the base class mw8080bw_state. [Aaron Giles]
  • lordgun.c: Corrected Dipswitch names and added dipswitch locations to Lord of Gun & Alien Challenge [Brian Troha]
  • tumbleb.c: Corrected Dipswitch names and locations for Choky! Choky! [Brian Troha]

  • New clones added
  • Fashion Gambler (Set 2) [Team Europe]
  • AAcrobatic Dog-Fight (USA) [Tirino73]

  • New games marked as GAME_NOT_WORKING
  • Jyunai - Manatsu no First Kiss [The Dumping Union, alien_mame]
  • BiKiNikko - Okinawa de Ippai Shityaimashita [The Dumping Union, alien_mame]

Download it from our MAME Emulators Page!!


| MAME site |


 

 

Halo3 For Xbox360 ::
  Halo3 for XBOX360  
[ Add Us to your Favorites ]
 


Computer Emuzone


[ designed by cero ]
[ owned by emuxhaven ]
[ Emuxhaven™ '04-'06 ]
 
 
[ special thanks : ]
[ the.Academy ]
[ Angelic Trust ]
Click Here To Go To Main Page